Border Kingdoms: The Frontier
In the north, on the edges of civilization lies the Frontier, home to the Border Kingdoms. The Border Kingdoms is a fragile piece of land, a hostile and unforgiving place where any man, whether he be a landless son, a bastard, an adventurer or a simple peasant can make a name for himself and rule a piece of land as his own.
Name: Border Kingdoms
Gameworld: Transylvania area northwards is the Frontier, everything else is owned by GM controlled Kingdoms.
Premise: Every player picks a hero and begins at two staging points of entry into the Frontier, usually the bridges that lead to Transylvania and the human island as a port. Players choose which place they spawn and can RP with each other and npc 'adventurers' (feudal levies controlled by the GM, which can be given to players if they persuade them)
The guards then warn the players that there is no going back if they go to the Frontier and will be killed on sight if they do. The players are then left to build a place for themselves in the Frontier and defend themselves from the evils.
GM Controlled Opponents: Any creep, beastmen, orc, barbarian, etc
Player Opportunities: Usage of pallisade walls and buildable keep decorations should be used alot in this theme, with the combination of these two custom settlements and cps could be given to the players.
This theme can be used through multiple arcs with 10 or so years being the gap between every game, this works with the theme since the Frontier is fragile enough for new people to take over and old kingdoms to die.