| Kingdoms and Nations villages/towns/cities are just one unit | |
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JaY10101 Admin
Posts : 46 Join date : 2013-03-26
| Subject: Kingdoms and Nations villages/towns/cities are just one unit Thu Apr 11, 2013 12:32 am | |
| I'm just wondering if Kingdoms and Nations will be the same if villages/towns/cities are just one unit instead of the walkable ones, what do you guys think? | |
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Savager Noble
Posts : 20 Join date : 2013-04-06
| Subject: Re: Kingdoms and Nations villages/towns/cities are just one unit Sat Apr 13, 2013 4:00 pm | |
| Umm, I kind of understand what you're saying, but I don't. You could give us an example or something. | |
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GelbeBlaetter Noble
Posts : 33 Join date : 2013-04-08 Location : Stuttgart
| Subject: Re: Kingdoms and Nations villages/towns/cities are just one unit Sat Apr 13, 2013 4:37 pm | |
| - Savager wrote:
- Umm, I kind of understand what you're saying, but I don't. You could give us an example or something.
That's exactly what i thought. Do u want to change the villages/towns/cities into real buildings or make them unwalkable? | |
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JaY10101 Admin
Posts : 46 Join date : 2013-03-26
| Subject: Re: Kingdoms and Nations villages/towns/cities are just one unit Sun Apr 14, 2013 1:08 am | |
| Compare the current cp system to imagine the control point system for Lords of Europe, Alternate Future, a literal one building represents a village/city/etc | |
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Savager Noble
Posts : 20 Join date : 2013-04-06
| Subject: Re: Kingdoms and Nations villages/towns/cities are just one unit Sun Apr 14, 2013 10:20 am | |
| In my opinion, I love the buildings around the village points. You could make the control points a well model. | |
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GelbeBlaetter Noble
Posts : 33 Join date : 2013-04-08 Location : Stuttgart
| Subject: Re: Kingdoms and Nations villages/towns/cities are just one unit Mon Apr 15, 2013 6:07 am | |
| Indeed, it would be good to have "one building" if you would be able to upgrade towns to cities, but than u have no houses or walls around this city^^ | |
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Glorfindel Peasant
Posts : 1 Join date : 2013-04-07
| Subject: Re: Kingdoms and Nations villages/towns/cities are just one unit Mon Apr 22, 2013 7:01 am | |
| I prefer it the way it is. Far more consistent with the role playing aspect. | |
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ArcaniteAngel Peasant
Posts : 8 Join date : 2013-04-20 Location : Kaurava IV
| Subject: Re: Kingdoms and Nations villages/towns/cities are just one unit Sun May 05, 2013 5:18 pm | |
| In my opinion it would be quite efficient to have both, make this one building a town hall or something in a sense, surrounded by other buildings. Storm the hall or storm the mayors office. Not only that but it would make more sense if buildings were surrounding a more important building. Makes each town more unique and distinct.
But you know...
These things take time. | |
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xXAgeOfPandazXx Peasant
Posts : 1 Join date : 2013-10-14
| Subject: Re: Kingdoms and Nations villages/towns/cities are just one unit Mon Oct 14, 2013 2:46 am | |
| Given that KaN is a mostly RP map, I say keep the cities the way they are, if not improve upon them. Making the map more and more unit based will take away from the immersion of the map and turn it more into a strategy based map where the cities really have no value other than a levy of income. | |
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JaY10101 Admin
Posts : 46 Join date : 2013-03-26
| Subject: Re: Kingdoms and Nations villages/towns/cities are just one unit Tue Oct 29, 2013 1:46 am | |
| - xXAgeOfPandazXx wrote:
- Given that KaN is a mostly RP map, I say keep the cities the way they are, if not improve upon them. Making the map more and more unit based will take away from the immersion of the map and turn it more into a strategy based map where the cities really have no value other than a levy of income.
kandevblog.weebly.com Improving aesthetics of the map as a whole, follow the blog for updates | |
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| Subject: Re: Kingdoms and Nations villages/towns/cities are just one unit | |
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| Kingdoms and Nations villages/towns/cities are just one unit | |
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